Steve Edwards
Luke Diebold
Charles Max Wood
Drew Baker
Lindsay Wardell
Solomon Eseme
Raymond Camden
Austin Gil
Deane Venske
Devlin Duldulao
Ari Clark
Ben Hong
Erik Hanchett
Chris Fritz
Elizabeth Fine
Natalia Tepluhina
Divya Sasidharan
Joe Eames
John Papa
Charles Max Wood talks about how to build, grow, and benefit from positive relationships within programming. He talks about how he's built genuine positive relationships with hundreds of programmers and how he and others have grown from those relationships. He also explains that you get out of relationships what you put into them. Finally, he goes into how to begin to build relationships by building a system of influence you can use on behalf of the people you want relationships with.
Lindsay and Steve talk with Solomon Eseme, Software Engineer and Technical Writer. They discuss how Solomon got into web development, his journey from the frontend to the backend (and back again), and how he came to use Vue. They dive into Solomon's blog post on building a chat app with Socket.io and Vue 3, and its impact at an enterprise that read it. We also talk about Solomon's upcoming project, Profaily.
Charles Max Wood discusses several opportunities that came his way early in his podcasting career and other opportunities that have come to other people after only a couple of podcast episodes. He explains why that happens and how you can use this to create more influence as a developer.
Lindsay and Steve discuss Web Workers with Martins Onuoha. They talk about Martins' start in programming, and how he came to love Vue for its simplicity. Martins explains what Web Workers are, when they are useful, and how to integrate them with a Vue application.
Charles Max Wood started podcasting because it sounded fun and because he wanted to talk about technology. He learned pretty quickly that it got him access to people who understood the things he wanted to learn. The reasons changed over the years, as Charles explains before he talks about the big payoff he gets now from doing the podcasts.
Charles Max Wood started podcasting because it sounded fun and because he wanted to talk about technology. He learned pretty quickly that it got him access to people who understood the things he wanted to learn. The reasons changed over the years, as Charles explains before he talks about the big payoff he gets now from doing the podcasts.
Jason Weimann started out as an enthusiast of the Massively Multiplayer Online Role Playing Game, Everquest. After becoming a software developer and building a collaborative community playing the game, learn how he used his connections to get a job working for the company that made the game, even if it wasn't a job working as a game developer and how that led to a career working on one of the most popular online games of the time.
Lindsay and Steve discuss building and hosting a blog using Vue. They discuss their own blogs, and dive into options for managing content with markdown or headless CMS, building the site with Vue or Nuxt (and others), and where to host
Chuck outlines how he's used his podcasts to find mentors to continue his learning journey over 12 years of podcasting. Some mentors have been long lived relationships while others have lasted only a few months or even days. This episode shares Chuck's experience learning from the top people in the development community as a programmer and podcaster.
Chuck outlines how he's used his podcasts to find mentors to continue his learning journey over 12 years of podcasting. Some mentors have been long lived relationships while others have lasted only a few months or even days. This episode shares Chuck's experience learning from the top people in the development community as a programmer and podcaster.
Lindsay and Steve talk with Debbie O'Brien, Head Developer Advocate at Bit and former Head of Learning at Nuxt about her new position. We talk about what Bit is, and how they are bringing a new approach to component development. We also talk about how Debbie is having to learn React, what that looks like for an experienced Vue developer, and ways we learn new frameworks and libraries.
In this episode, Lindsay and Steve talk Nuxt 3 with Daniel Roe, Framework Engineer at Nuxt. We talk about upcoming features, including Nitro (the new server-side renderer for Nuxt), serverless deployment with Netlify or Vercel, Nuxt Kit, and an upcoming Nuxt CLI. We also dive into deployment options, and how to deploy you application in Nuxt 2 and 3. We end with a discussion on release date, and how you can participate in the private alpha for Nuxt 3.
Charles Max Wood goes into the origin story of his podcasting career and how it relates to his programming career. He starts with his interest from a young age in technology and his dreams of being a radio DJ. He moves quickly through college and into his first job after college where he was introduced to podcasts by a co-worker who had purchased an iPod. He calls out several mentors like Gregg Pollack, Eric Berry, Nate Hopkins, Cliff Ravenscraft, David Brady, Dave Jackson, and many more.
In this episode, Lindsay talks with Anthony Fu, full-time open source contributor and author of Vitesse, an opinionated template for using Vite. We explore some of Anthony's work in open source, and what inspired him to use Vite to rebuild his site.
In this episode, Lindsay and Steve talk to Alex Grozav, creator of the Inkline UI framework. We discuss how he came to web development, and what led him to creating his own UI framework. We talk about the differences between Inkline and other common frameworks, as well as the driving principles behind Inkline's design. Alex also shared his advice for anyone looking to build a UI framework or library.
In this episode, Lindsay talks with Austin Story, Technical Lead at Doximity, about their adoption of Vue server-side rendering and eventually Nuxt. We talk about the challenges the team faced, and how they reacted to the shift. We also discuss the difference between the Ruby and JavaScript ecosystems, and how those languages impact development choices.
The panel talks with Jay Hariani, CTO of GovTribe. GovTribe is an enterprise application built with Laravel and VueJS that provides government contractors with a centralized location for available government contract and grant information that is easily searchable and customizable. The discussion covers why GovTribe went with Laravel and Vue, what their strengths are, and other tools that GovTribe uses to get very good SEO results and customer satisfaction.
John-Daniel Trask, founder and CEO of Raygun, talks about his experience building a monitoring company and about how to measure the speed and quality of your code.
John-Daniel Trask, founder and CEO of Raygun, talks about his experience building a monitoring company and about how to measure the speed and quality of your code.
In this episode, Lindsay, Steve, and Raymond talk with Michael Tintiuc, tech lead at Modus Create and author of the Ionic Vue library. We discuss what Ionic is, how Michael integrated it with Vue, and how everything works together for building mobile applications. We also discuss Michael's experience as a designer and using multiple languages, and how that impacts his work as a developer.
In this episode, Lindsay and Steve talk to Daniel Kelly about his theme for Nuxt, Awake, and his experience building it. We discuss Daniel's experience with Laravel, then compare PHP and JavaScript development. We talk about building the theme, integrating it with Netlify CMS, and the benefits of this approach. We also discuss the plugins Daniel is using in Awake to make it as fast as possible.
We spoke with Marco about his book, Seriously Good Software, and what it means for developers.
Steve and Lindsay talk with Erik Hanchett about his experience teaching VueJS. Erik is a published author, prolific Youtube video creator, and has created multiple online courses all for the purpose of teaching Vue. The discussion ranges from how he creates runs his courses, to the benefits of writing for an established publisher, to developer job interviews, and finally certifications for developers.
In this episode, Lindsay, Steve, and Raymond talk with Oscar Spencer, developer at Tidelift and creator of the Grain programming language. We discuss Vue's reactivity engine, both how it worked in Vue 2 and how it's changed for Vue 3. We also talk about some use cases, both within Vue and outside of it. Finally, we talk a bit about Grain, a strongly-typed functional language that compiles to WASM.
Mani Vaya joins Charles Max Wood to walk him through the 6 pillars of success that lead to meeting your goals.