Building a Real-Time Game with Steffen Baumgart - VUE 161
Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game. They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations.
Special Guests:
Steffen Baumgart
Show Notes
Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game.
They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations.
Panel
- Lindsay Wardell
- Steve Edwards
Guest
- Steffen Baumgart
Sponsors
Links
- Blood on the Clocktower Town Square
- GitHub | bra1n/townsquare
- Blood on the Clocktower
- Blood on the Clocktower - Shut Up & Sit Down Review - YouTube
- No Rolls Barred Play Trouble With Violets - Live on the July 2021 Megastream - YouTube
- GitHub: Steffen ( bra1n )
Picks
- Lindsay- Vue 3.2 Released!
- Lindsay- Cult of the Clocktower
- Steffen- Disco Elysium
- Steve- Tailwind UI E-Commerce
- Steve- standup.trex - Instagram
Contact Lindsay:
Contact Steve:
Special Guest: Steffen Baumgart .
Sponsored By:
Building a Real-Time Game with Steffen Baumgart - VUE 161
0:00
Playback Speed: