Over the years, I've had dozens of developers tell me that they got into programming because they wanted to build video games. Today, it's easier and more approachable than ever. This episode dives into how to get started with game development.
Jason Weimann has built games for big studios and has been teaching others to build video games with the Unity game engine. Jason talks through his journey into game development and explains how others can get started with building all sorts of games using the Unity game engine.
You can get started prototyping a game by dragging a few elements in and writing a minimal amount of C#. Chuck and Jason compare front-end components to game components and then explain the ins and outs of building and designing a game.